Dieter Nützel wrote:

This gets about a 5% speedup for me in ipers (which I wish was more
accurate in its reporting), and doesn't touch glxgears.  I didn't have
any interesting apps besides glxgears handy to benchmark with.  Any
thoughts on this?  If people think it's a good idea, I'll do it for
radeon as well.

I certainly think it's a good idea.
However, I still think it should be possible to lock across multiple
buffers, to make it possible to emit larger numbers of vertices at once
(for instance for things like glDrawElements), which, as far as I
understand, just cannot work if you're restricted to one buffer.


Is this related? http://marc.theaimsgroup.com/?l=dri-devel&m=108350714917936&w=2

Not really. This is a patch to accelerate glDrawPixels, not glDrawElements.
I'll hopefully submit an improved version one day, when I have incorporated suggestions Ian and Michel gave me on irc.


Stephane




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