On Sun, 10 Oct 2004 23:27:38 +0200, Dieter Nützel
<[EMAIL PROTECTED]> wrote:
ì
> GREAT progress.
> 
> DOOM3 is working with TCL, little to dark, but...;-)
> 
> Celestia 'Earth'->'ISS' have light in the windows, now.
> But some flickering on the sun paddels left.
> 
> Quake3
> quake3.x86 and quake3-smp-x86 do NOT exit clean anylonger.
> Not with "Quit" menu or typing in the console.
> 
> UT2003
> Some broken textures on the walls and floors (Temple of Anubis).
> 'shock rifle' is OK
> 'Exit' dito.
> 
> progs/demos> fcntl: Invalid argument
> fcntl: Invalid argument
> 
> Backtrace:
> [ 1]  ./Core.so [0x40a0978a]
> [ 2]  [0xffffe420]
> Signal: SIGSEGV [segmentation fault]
> Aborting.
> 
> [1]    Speicherschutzverletzung      ut2003_demo
> 
> UT2004
> Working. I've seen no corrupted textures.
> 'shock rifle' is OK
> 'Exit' dito.
> 
> progs/demos> ut2004demo &
> [1] 18163
> progs/demos> Signal: SIGSEGV [segmentation fault]
> Aborting.
> 
> Crash information will be saved to your logfile.
> 
> [1]    Exitcode 1                        ut2004demo
> 
> Developer Backtrace:
> Log: [ 1]  ./ut2004-bin [0x869e38c]
> Log: [ 2]  [0xffffe420]
> Log: Unreal Call Stack: USDLClient::Destroy <- UObject::ConditionalDestroy <-
> DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <-
> UObject::StaticExit <- appPreExit
> Exit: Exiting.
> Log: FileManager: Reading 0 GByte 0 MByte 0 KByte 0 Bytes from HD took
> 0.000000 seconds (0.000000 reading, 0.000000 seeking).
> Log: FileManager: 0.000000 seconds spent with misc. duties
> Uninitialized: Name subsystem shut down
> Uninitialized: Allocation checking disabled
> Uninitialized: Log file closed, Sun Oct 10 23:22:43 2004
> 
> Good night!
> 
> -Dieter
> 
> 
> 
> 
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You mean "Shock Rifle" is ok without "dbg = 0x6;" or you mean with it?

Bye


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