Hello,

After realizing that the R200 driver bundled with xorg 6.8 wasn't
stable, I installed the CVS of DRI (as of 2 hours ago).
The problem *was* : 
random lockups / freezes when playing UT (original one) or
Q3A (latest patch) ; those lockups happen within 30 seconds of starting
any of these games. 
Using driconf and : 
* disabling entirely TCL (software)
* setting frame throttling to Usleeps
* VSync to OFF
* Number of texture units to 2
actually helps alleviate the problem (I get lockups every 10 minutes or so).

I then applied Mr Scheidegger 's patch at :
https://freedesktop.org/bugzilla/show_bug.cgi?id=814
eventhough the problem was thought to be corrected in current CVS.

Lo and behold, I know could play for about 10 minutes with both
"Bypass MESA's pipeline with state-based code generation" and 
"Software interrupts" enabled ; better visuals, and faster.
That said, UT locked up after 12 minutes (DM-Morpheus).
I still haven't been able to pinpoint a common denominator for the
crashes.
It seems to me that the patch from Mr Scheidegger is still needed,
because I already have dbg = 0x6; in r200_texstate.c ; but that's not
enough, I fear :/

The whole PC is known to be reliable, it's able to do 4 hours of 3DMark 
2001SE benchmark-looping in 1280x1024x32 mode, so I don't think 
there is a hardware problem.

relevant Hardware specs :
PIII/933 coppermine
asus tusl2-c / i815ep agp4x
2x256MB PC133 Crucial, tested recently for defects with memtest
ATI FireGL 8800/128MB

relevant software specs :
linux kernel 2.6.9 (vanilla)
quite up-to-date gentoo system with xorg-6.8.0-r1

I'll test anything you want me to.

Thank you for the good work.






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