> > With radeon, only on the characters? This is likely caused by the "environment > mapping on creatures" which uses GL_SPHERE_MAP texgen and causes a tcl > fallback (and those don't quite work correctly) on both radeon and r200 > currently. Switching it off should get rid of that, though you also need to > turn down texture detail to lowest, otherwise it looks the game ignores this > setting for some reason. At least it helps on rv250 (another solution for > rv250 is to just not do a fallback, I guess that's not an option on > radeon...).
doh I meant r200, I have an rv280, I swap between it and rv200 cards a bit, but at the moment I'm playing nwn on the rv280, it used to look fine back 2-3 months ago when I used to have to apply the s3tc patch, I'm nearly ure the flashing is character only, but maybe some bits of the scenery are getting hit... Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie pam_smb / Linux DECstation / Linux VAX / ILUG person ------------------------------------------------------- This SF.Net email is sponsored by: InterSystems CACHE FREE OODBMS DOWNLOAD - A multidimensional database that combines robust object and relational technologies, making it a perfect match for Java, C++,COM, XML, ODBC and JDBC. www.intersystems.com/match8 -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel