With applying byte swapping to get_short & get_int in r300_demo i successfully run all the demo except the --vb-triangles, --eb-triangles & --idx-triangles where i see nothing guess this is related to cp engine that need some byte swapping no ? Or does that Keith successfully running glxgears (even if they are drawn in wrong place) means that the vertex or elements buffer work properly on ppc ?
It might be that these have different byteswapping for the data in AGP memory. I imagine if vertex data got byteswapped the wrong way you would see nothing as the coordinates would be outside of the viewport or triangles be too small to draw (in which case you will see only one point on the screen)
best
Vladimir Dergachev
Dammm G5 are beautifull but they give some work :)
best, Jerome Glisse
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