Dave Airlie wrote:
This is not a driver bug. Doom3 with r_renderer arb simply does look
that awful. At least I've tried it with some other OS, and it looked
exactly the same. AFAIK noone has the required documentation to
implement the ati fragment shader extensions, which are required to
enable other r_renderer modes.
I don't have the docs but I do have the info now, I use r300 software to
figure out the basics I'm just not sure how to hook it all into the r200
pipelining and state atom stuff.. I think I need a new state atom for it
but I'm not sure...
Almost certainly. Last time I glossed over it, there definitely seemed
to be some registers missing which would need to be emitted. Though it
might be easier to just put everything in one single big block and emit
that instead, since it looks like everything fragment shader related has
consecutive register addresses?
Roland
-------------------------------------------------------
This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting
Tool for open source databases. Create drag-&-drop reports. Save time
by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc.
Download a FREE copy at http://www.intelliview.com/go/osdn_nl
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel