On Sat, Jan 29, 2005 at 01:47:22AM +0000, Dave Airlie wrote:
> 
> I've noticed fglrx advertises this for the r200, and doom 3 wants it...
> 
> So after I manage to beat fragment_shader into shape, going to have a look
> at how to get ARB_vp working.. r300 guys you have something going on this
> already?

Well, last Friday, Vladimir said:

  * BIG TODO: write pixel and vertex shader generator code.
    This code would need to create vertex and pixel shaders based on
    the current state of GL context.

There's headers for the pixel and vertex shaders in the r300_demo CVS,
but they don't seem to be referenced by r300_demo.

Vladimir?

Phil

-- 
http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt


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