Vladimir Dergachev wrote:
 > On Sun, 30 Jan 2005, Rune Petersen wrote:

Vladimir Dergachev wrote:

This is indeed strange.. Is texture[4] used anywhere before ? Does the
same happen with latest CVS ?



There are 5 textures 0 to 4 (including 2 masks ) texture 0 and 4 appear stable 1-3 appear unstable.

With the latest CVS I once managed to run the lesson for 3 sec. before
it locked up . All other times I got a lockup before it showed the
first frame.



Does the same happen if you load them in a different order ? What is the difference between these textures ?


the first and last texture are the only textures that work properly. If I change the order it is still the first and last texture.

To me it smells like an texture allocation/management bug.


Since we get a lockup it is reasonable to assume that the texture offset is screwed up.

This is strange as the texture management code was pulled straight from r200 driver - I would have expected it to work.

Can you tell me how to get at these offsets? it will be easier to debug compared to lockups :)


Rune Petersen


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