On Mon, 31 Jan 2005, Rune Petersen wrote:

Vladimir Dergachev wrote:

I can confirm this problem with Q3, but I can only play a map if I disable multi texturing (r_ext_multitexture).
If I don't I get this:
r300_check_render: fallback:ctx->Texture.Unit[i].Enabled
Received Signal 11 exiting...
Destroying context !


It used to be that this fallbacks worked fine, but these kind of problems happen more often now.

If you want to play with multitexturing you could increase the index from 1 to 2 in the check_render() function (r300_render.c file).

It won't produce correct rendering, of course, but it would be interesting to know whether we get a lockup.

It does lockup, and the log gives no hints.

I see. It could be that there are issues from legacy Radeon operations - those we assumed worked the same on R300, but, apparently, they can cause lockups.


I just fixed HOSTDATA_BLT, chances are that page swap needs fixing too.

                   best

                      Vladimir Dergachev


Rune Petersen


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