Vladimir Dergachev wrote:
I see similar issues. I think alpha is still screwed up somehow.
If you hit ` to bring up console you will see that the transparency is achieved by a dithered effect, rather than being a "true" transparency.


The only change I made to get this is an alpha instruction in r300_fixed_pipelines.h (search for #if 0, you'll see commented out old code and new one just below).

I think one can play with this rather safely - I would expect no lockups no matter what values you put it, albeit Quake could become unreadable.


I had a go at it. The only useful information I found was that the "Quake III" logo in the menu is viewable by adding SRC2A, but not without corruption of everything else.
Also the rockets smoke-trail is missing most of the time.


Rune Petersen


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