movement, but I haven't been able to reproduce it yet.
I only tried once, last night before bed. I'll let you know if I can reproduce it this evening.
It's definitely reproducable for me. And, as far as I can tell, it doesn't have anything to do with mouse movement... I kicked off a demo run ("four.dm_68")... Didn't touch the mouse after it started. It ran right up till the character I was viewing as died. The scoreboard even popped up, and then I got the lockup.
AFAIK, the lockups are due to interference between 2d packets from Xserver and 3d packets from the driver. Somehow mouse movement provokes it, possibly when the cursor shape changes on crossing window boundaries..
It is not the mouse movement per se that induces the lockup, but the movement of the 2d cursor on a screen.
best
Vladimir Dergachev
Adam
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