Maybe GL_ATI_fragment_shader? Same setup worked before 'texture|color tiling ' etc. But XFree86 + Mesa DRI ;-)
-Dieter Running in restricted demo mode. ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5151 strings read from strings/english.lang Couldn't open journal files couldn't exec editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5151 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- dlopen(libGL.so.1) Open X display Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized XFree86-VidModeExtension: Ignored on non-fullscreen Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa GLX Indirect GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ ----------- OSS Sound Initialization ----------- opened sound device '/dev/dsp' /dev/dsp - bit rate: 16, channels: 2, frequency: 44100 ------------------------------------------------ ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add X..GL_ARB_texture_non_power_of_two not found X..GL_ARB_texture_compression not found X..GL_EXT_texture_filter_anisotropic not found ...using GL_EXT_texture_lod ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found X..GL_ARB_vertex_buffer_object not found X..GL_ARB_vertex_program not found X..GL_ARB_fragment_program not found X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Not available. ---------- R_Exp_Init ----------- Disabled at compile time. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not available glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available ------------------------------- WARNING: vertex array range in virtual memory (SLOW) signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. Shutting down sound hardware ----------- OSS Sound Shutdown ----------- unmap dma sound buffer close sound device ------------------------------------------ idRenderSystem::Shutdown() ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel