Hi,
Nice catch!

Aapo Tahkola wrote:
Ok. I said that this bug doesnt exist and it was just my problem ...
I changed my mind as it appeared again after rebuilding just about
everything and tracked it down after long battle. This was caused by
missing curly braces around texcoord VAP input configuration and resulted
in all 8 texture units to be configured whenever vertex programs were
used.

However there is one thing I dont understand about this:
How did badly configuring VAP input caused vertex programs to get broken
when dummy var was added into struct r300_dma or struct r300_state ?

I think the dummy only worked for you. It didn't help me. this also fixed software fallback for me.

just to be sure:
when you run arbvptorus (unmodified) do you get the texobj=NULL warning?


Rune Petersen


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