On Thu, 3 Mar 2005, Paul Mackerras wrote:

Jerome Glisse writes:

If you find the guilty commit let me know :)

It appears to be this code in r300_state.c (line 1625):

#if 0
        /* textures enabled ? */
        if(rmesa->state.texture.tc_count>0){
                rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
                } else {
                rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
                }
#endif

        r300GenerateSimpleVertexShader(rmesa);

If I remove the r300GenerateSimpleVertexShader call and change the #if
0 to 1, it works again (well, as well as it did before :).

The new call is an attempt to get multitexturing working, at least partly.
Does your program use multitexturing ? (Also where can I download it for testing ? ) Thank you !


                    best

                       Vladimir Dergachev


Paul.


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