On Saturday 26 March 2005 07:03 am, Jerome Glisse wrote: > > Wait, I have one thing that's not from CVS. I patched system > > compiler from GCC 3.4.2 to GCC 3.4.4 snapshot (20050318). I > > updated GCC because I found some nasty optimization bugs for > > AMD64 in GCC 3.4.2. Can this be the fix? > > Maybe, weird things can happen... To tell the true have no clue > if this gcc upgrade have fix this...Anyway now it works for you. > Do you have any freeze now (try moving,resizing gl window, or > some glintensive app...) ?
Actually, I was excited too early. After I set LIBGL_DEBUG=verbose, I found loading r300_dri.so failed (because of Mesa's 3DLab shader language commits). :-( I was fooled because it was quite faster than indirect rendering (although I have no idea why). Any way, I just updated Mesa again (which disabled mesa_slang thingy but not completely) and now it's broken as before. It's flickering and stretched as before and it's not just hung for a while but blanked display completely (maybe because Mesa partially disabled 3dlabs thingy?) and glxgears is hung on DRM_WAIT_ON() as before. Sorry for the noise, Jung-uk Kim > Jerome Glisse ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel