Brian Paul wrote:
Adam Jackson wrote:
Yeah, I just threw out glXGetProcAddress as a suggestion. It's probably better to pass this table into the driver through the create context method.
[snip]
Right. glXGetProcAddress() should not be used by libGL or the drivers to get internal function pointers. There should be a new function for that, if we're breaking the ABI.
Not that I necessarily disagree, but what is your reasoning?
I think it's poor design to overload a public API function with extra functionality like that.
I realize we didn't have much choice originally.
-Brian
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