On Thu, 21 Apr 2005, Jerome Glisse wrote:

Seems like everyone's working on the same thing.  I've just committed a
file which implements most of this internally in Mesa.  I've got a few
other commits to make before it can be turned on, but it should be
pretty much the facility you're looking for.

Btw you are not working on same things for pixel shader (texture filtering, multi-texture, ...) ? Thus doing all the code we need :)

No - I have not had a chance to do anything serious with R300 for few weeks..


                   best

                     Vladimri Dergachev


Jerome Glisse



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