On Fri, 2005-05-27 at 20:48 +0200, Rune Petersen wrote: > Hi, > One more for good messure. > 2048x2048 texturer are corrupted. half (1024x2048) is correct, the rest > is random data from memory.
Not being familiar with the r300 code, I can only guess, but it sounds like the r300 driver still always uses a 1-byte format for texture uploads and hits the size limit of the 2D engine. This was changed for the other Radeon drivers when support for texture tiling was added. -- Earthling Michel Dänzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel