On Fri, 2005-05-27 at 20:48 +0200, Rune Petersen wrote:
> Hi,
> One more for good messure.
> 2048x2048 texturer are corrupted. half (1024x2048) is correct, the rest 
> is random data from memory.

Not being familiar with the r300 code, I can only guess, but it sounds
like the r300 driver still always uses a 1-byte format for texture
uploads and hits the size limit of the 2D engine. This was changed for
the other Radeon drivers when support for texture tiling was added.


-- 
Earthling Michel Dänzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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