Rune Petersen wrote:
Michel Dänzer wrote:
On Fri, 2005-05-27 at 20:48 +0200, Rune Petersen wrote:
Hi,
One more for good messure.
2048x2048 texturer are corrupted. half (1024x2048) is correct, the
rest is random data from memory.
Not being familiar with the r300 code, I can only guess, but it sounds
like the r300 driver still always uses a 1-byte format for texture
uploads and hits the size limit of the 2D engine. This was changed for
the other Radeon drivers when support for texture tiling was added.
Can you tell me when this was added? (might give me some ideas)
Before the texture tiling stuff (2005-02-10) when this code was changed
to no longer use always a 1-byte format there already was an easier fix
for exactly that problem, which still used 1-byte formats but
incremented the offset (2004-10-07).
Roland
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