On Wednesday 27 July 2005 10:13, Jerome Glisse wrote: > On 7/27/05, Bellido Nicolas <[EMAIL PROTECTED]> wrote: > > BTW, do you have any scenario where you are sure X will hang ?? > > Launch ut2003 or 2004 (don't remember which one) demos then start a game > (quick launch) and it will lockup during level loading or few second after > the intro begin...Other opengl apps do the same a flight simulator which > i didn't remember the name will lockup in the menu after few secs.. > > Btw if i try to resize or move glxgears i have a lockup, less often but > some times...
ut2k4 did the trick... I get lockups during the mission breafing or shortly after beginning of intro. Modprobing drm with debug=1, shows two cases: . ut2004-bin does an DRM_IOCTL_DMA ioctl, but radeon_freelist_get, called by radeon_cp_buffers returns NULL; . ut2004-bin does an radeon_cp_getparam ioctl, with RADEON_PARAM_LAST_FRAME as parameter, but the value returned does not change anymore. The later is the most common, though. The result is that ut2004-bin keeps on issuing the same ioctl, thus the lock up. Do you experience the same ? (Just to be sure that we talk about the same thing) As the getparam lockup has already been discussed here [1], I'll post the logs I have as replies to this mail, in case people are interested. Note that they are quite large (compressed ~50k, uncompressed ~10M). -- Hopefully they won't be rejected by any mail size limit on the list -- Nicolas. [1] http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg23051.html ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel