On Maw, 2005-08-23 at 20:08 +0200, Stephane Marchesin wrote: > > Another part would be to only allow mapping owned parts of the > > framebuffer. > > > > You'd have to get the cliprects from a trusted source then...
Memory management hardware isn't that fine grained. Doing cliprect register access via the kernel would work for some chipsets and not be too heavy handed (and no cost in the usual game case). ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel