On Maw, 2005-08-23 at 20:08 +0200, Stephane Marchesin wrote:
> > Another part would be to only allow mapping owned parts of the
> > framebuffer.
> > 
> 
> You'd have to get the cliprects from a trusted source then...

Memory management hardware isn't that fine grained. Doing cliprect
register access via the kernel would work for some chipsets and not be
too heavy handed (and no cost in the usual game case).



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