Bernardo Innocenti wrote:
Roland Scheidegger wrote:


I've just noticed I have page-flipping enabled in my xorg.conf.
I can't afford to crash my X session at this time, but I'll
try disabling it later.

Works just fine for me (x86, latest drm, latest Mesa, rv250,
pageflipping, color tiling, hyperz). My xorg is a bit "outdated" though
(one week old).


Hmmm... I'm on x86_64.  Perhaps it's a bug in the
DRM ioctl32 code?

Neverball for x86_64 works fine btw... I shall try with
a 32bit version too.


You may also want to try this patch, which makes quake3 more stable on my R420 card.

or you can try setting r_textureMode to "GL_NEAREST_MIPMAP_NEAREST" and try using 16 bit textures (r_texturebits).


Rune Petersen
Index: r300_tex.c
===================================================================
RCS file: /cvs/mesa/Mesa/src/mesa/drivers/dri/r300/r300_tex.c,v
retrieving revision 1.15
diff -u -r1.15 r300_tex.c
--- r300_tex.c  20 Jul 2005 21:35:27 -0000      1.15
+++ r300_tex.c  3 Sep 2005 13:40:22 -0000
@@ -826,9 +826,9 @@
                                R200_STATECHANGE(rmesa, tf);
                                rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] =
                                    envColor;
-                       }
+                       }*/
                        break;
-               */}
+               }
 
        case GL_TEXTURE_LOD_BIAS_EXT:{
                        GLfloat bias, min;

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