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https://bugs.freedesktop.org/show_bug.cgi?id=4327          
     




------- Additional Comments From [EMAIL PROTECTED]  2005-10-14 01:05 -------
Hmm.

IIRC, the Unichrome driver does not explicitly wait for 3D engine idle before
doing a back-to-front buffer blit, since this would probably involve making DMA
quiescent and doing a busy-wait on the 3D engine.

Rather, it assumes the command regulator waits for 3D engine idle before issuing
a 2D blit.

This might well be the cause, but then this would have severe performance
implications in very important applications such as glxgears ;)

We should really figure out wether this is the case. 

/Thomas          
     
     
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