Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4327
------- Additional Comments From [EMAIL PROTECTED] 2005-10-14 01:05 ------- Hmm. IIRC, the Unichrome driver does not explicitly wait for 3D engine idle before doing a back-to-front buffer blit, since this would probably involve making DMA quiescent and doing a busy-wait on the 3D engine. Rather, it assumes the command regulator waits for 3D engine idle before issuing a 2D blit. This might well be the cause, but then this would have severe performance implications in very important applications such as glxgears ;) We should really figure out wether this is the case. /Thomas -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel