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https://bugs.freedesktop.org/show_bug.cgi?id=4327          
     




------- Additional Comments From [EMAIL PROTECTED]  2005-10-14 02:25 -------
Couple more comments.

I think the current implementation of viaTexImage2D is correct - any texture
memory which might still be acccessed by hardware is not updated - a new memory
block is allocated instead (see via_release_pending_textures).

An optimization for viaTexSubImage2D() would be to check if the whole texture
image is being updated and if so, use the viaTexImage path instead of waiting.  
        
     
     
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