Hello developers, The red/blue stereo rendering of xmakemol doesn't work with savage hardware acceleration, but looks fine without (LIBGL_ALWAYS_INDIRECT=1). This is true for the current DRI snapshot as well as for an older snapshot from about August of last year. Do you need further information for debugging this problem?
Screenshots are on http://www.physik.fu-berlin.de/~karcher/good.png (software rendered) and http://www.physik.fu-berlin.de/~karcher/bad.png (hardware rendered). Michael Karcher ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel