On Thu, 26 Jan 2006 18:06:25 +0000
Aapo Tahkola <[EMAIL PROTECTED]> wrote:

> On Thu, 26 Jan 2006 14:41:45 +0100
> Jerome Glisse <[EMAIL PROTECTED]> wrote:
> 
> > On 1/26/06, Adam K Kirchhoff <[EMAIL PROTECTED]> wrote:
> > >
> > > Marbleblast, a game from GarageGames, seems to have an issue with the
> > > r300 driver...  The game crashes when it goes to start a new level.  It
> > > crashes with:
> > >
> > > drmRadeonCmdBuffer: -22 (exiting)
> > > drmRadeonCmdBuffer: -22 (exiting)
> > >
> > > dmesg shows:
> > >
> > > [drm:r300_emit_carefully_checked_packet0] *ERROR* Offset failed range
> > > check (reg=4540 sz=3)
> > > [drm:r300_do_cp_cmdbuf] *ERROR* r300_emit_packet0 failed
> > 
> > This likely due to an old drm, Aapo added a new reg lately to fix
> > texture upload issue. Thus you need a new drm which accept to
> > program this reg.
> 
> Problem here was that offset(=0x0) from a disabled tmu were sent to drm.
> multiarb with unit 0 disabled and unit 1 enabled triggered this same problem.
> 
> This should be fixed in cvs now.

Forgot to mention that I had to disable GL_TEXTURE_LOD_BIAS_EXT because it 
directly touches state atoms.
Does anyone have any ideas on how to make that appear in struct r300_tex_obj ?

Secondly, some Marbleblast levels seem to trigger assertion in 
texenvprogram.c:619 .

-- 
Aapo Tahkola


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