On Thu, 26 Jan 2006 18:06:25 +0000 Aapo Tahkola <[EMAIL PROTECTED]> wrote:
> On Thu, 26 Jan 2006 14:41:45 +0100 > Jerome Glisse <[EMAIL PROTECTED]> wrote: > > > On 1/26/06, Adam K Kirchhoff <[EMAIL PROTECTED]> wrote: > > > > > > Marbleblast, a game from GarageGames, seems to have an issue with the > > > r300 driver... The game crashes when it goes to start a new level. It > > > crashes with: > > > > > > drmRadeonCmdBuffer: -22 (exiting) > > > drmRadeonCmdBuffer: -22 (exiting) > > > > > > dmesg shows: > > > > > > [drm:r300_emit_carefully_checked_packet0] *ERROR* Offset failed range > > > check (reg=4540 sz=3) > > > [drm:r300_do_cp_cmdbuf] *ERROR* r300_emit_packet0 failed > > > > This likely due to an old drm, Aapo added a new reg lately to fix > > texture upload issue. Thus you need a new drm which accept to > > program this reg. > > Problem here was that offset(=0x0) from a disabled tmu were sent to drm. > multiarb with unit 0 disabled and unit 1 enabled triggered this same problem. > > This should be fixed in cvs now. Forgot to mention that I had to disable GL_TEXTURE_LOD_BIAS_EXT because it directly touches state atoms. Does anyone have any ideas on how to make that appear in struct r300_tex_obj ? Secondly, some Marbleblast levels seem to trigger assertion in texenvprogram.c:619 . -- Aapo Tahkola ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel