Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5601
------- Additional Comments From [EMAIL PROTECTED] 2006-02-16 13:04 ------- Created an attachment (id=4622) --> (https://bugs.freedesktop.org/attachment.cgi?id=4622&action=view) fix the blender weird triangles bug with sw tcl This ought to fix both radeon and r200. Apparently, there are problems with reinstating the vertex format after a raster fallback, it looks like it's necessary to explicitly do this (the raster fallback happens due to the GL_SELECT rendermode). I'm a little hesitant to put this into cvs, I'm not really sure it's the right thing to do. The first two lines don't appear to be strictly necessary for this (copied from savage driver), and I'm not sure if it's ok to only do it for the tcl fallback case neither (though it _seems_ to work without it for hw tcl). Any comments from t_vertex wizards? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel