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https://bugs.freedesktop.org/show_bug.cgi?id=5601          
     




------- Additional Comments From [EMAIL PROTECTED]  2006-02-16 13:04 -------
Created an attachment (id=4622)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=4622&action=view)
fix the blender weird triangles bug with sw tcl

This ought to fix both radeon and r200. Apparently, there are problems with
reinstating the vertex format after a raster fallback, it looks like it's
necessary to explicitly do this (the raster fallback happens due to the
GL_SELECT rendermode). I'm a little hesitant to put this into cvs, I'm not
really sure it's the right thing to do. The first two lines don't appear to be
strictly necessary for this (copied from savage driver), and I'm not sure if
it's ok to only do it for the tcl fallback case neither (though it _seems_ to
work without it for hw tcl). Any comments from t_vertex wizards?          
     
     
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