Aapo Tahkola wrote:
On Sun, 12 Mar 2006 17:51:16 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:


Aapo Tahkola wrote:

On Sat, 11 Mar 2006 22:48:49 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:

All this is just a symptom of dri tex heap manager. nwn will reload textures 
but they will be given different locations on vram.
You can print out t->offset at around line 506 of r300_texmem.c if you are 
interested in seeing how it behaves.
But if you do keep in mind that you need to do it after UNLOCK_HARDWARE or else 
bad things will happen.

You should check that Ben's fix is kicking in by looking for message saying: 
"Setting GART location based on new memory map" in dmesg.

If you still see problems with it enabled you can confirm GART overlapping by loading 
drm.ko with DEBUG=1 (AFAIK) and compairing dev_priv->gart_vm_start against 
dev_priv->fb_location and dev_priv->fb_size .
DRM doesnt print these values but you can calculated it based on Xorg log.

Find line that says:
(II) RADEON(0): Will use x kb for textures at offset x
and compaire upper bound of that against dev_priv->gart_vm_start.

Me stupid, there is a module-path in xorg.conf and I forgot to change i to the new path. Now nwn looks nice, and all games works (ut2k? still have corruption(?) on some textures).


Nice to hear it works now :)
I'v checked in a fix that should make nearly all ut2k4 texturing problems 
disappear.
s3tc multitexturing and 8x8 cubic maps are still broken so try to avoid them.

Does nwn still lock?

No, not with limited amount I've been playing, but it usually crashed on the first or second map.

I've something else that locks up :)
progs/demos/clearspd
it lockups after a few seconds.


Rune Petersen


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