On Sun, 12 Mar 2006 17:51:16 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:

> Aapo Tahkola wrote:
> > On Sat, 11 Mar 2006 22:48:49 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> > 
> > All this is just a symptom of dri tex heap manager. nwn will reload 
> > textures but they will be given different locations on vram.
> > You can print out t->offset at around line 506 of r300_texmem.c if you are 
> > interested in seeing how it behaves.
> > But if you do keep in mind that you need to do it after UNLOCK_HARDWARE or 
> > else bad things will happen.
> > 
> > You should check that Ben's fix is kicking in by looking for message 
> > saying: "Setting GART location based on new memory map" in dmesg.
> > 
> > If you still see problems with it enabled you can confirm GART overlapping 
> > by loading drm.ko with DEBUG=1 (AFAIK) and compairing 
> > dev_priv->gart_vm_start against dev_priv->fb_location and dev_priv->fb_size 
> > .
> > DRM doesnt print these values but you can calculated it based on Xorg log.
> > 
> > Find line that says:
> > (II) RADEON(0): Will use x kb for textures at offset x
> > and compaire upper bound of that against dev_priv->gart_vm_start.
> 
> Me stupid, there is a module-path in xorg.conf and I forgot to change i 
> to the new path.
> Now nwn looks nice, and all games works (ut2k? still have corruption(?) 
> on some textures).

Nice to hear it works now :)
I'v checked in a fix that should make nearly all ut2k4 texturing problems 
disappear.
s3tc multitexturing and 8x8 cubic maps are still broken so try to avoid them.

Does nwn still lock?


-- 
Aapo Tahkola


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