John Kheit wrote:
Sorry Brian, I should have been more specific. I mean more as a final
output onto a screen. Using an LCD/CRT's individual RGB subpixels to
antialiasing (or some form of screen output enhancement). It seems a lot
of the 3D stuff in the GPU is already employing sub-pixel coordinates,
so it would be nice if the actual output to the screen would take
advantage of that.
AFAIK, nobody's hardware does that.
When that kind of antialiasing is done for text, I think it's the job
of the font rendering code to do so.
-Brian
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