John Kheit wrote:
Sorry Brian, I should have been more specific. I mean more as a final output onto a screen. Using an LCD/CRT's individual RGB subpixels to antialiasing (or some form of screen output enhancement). It seems a lot of the 3D stuff in the GPU is already employing sub-pixel coordinates, so it would be nice if the actual output to the screen would take advantage of that.

AFAIK, nobody's hardware does that.

When that kind of antialiasing is done for text, I think it's the job of the font rendering code to do so.

-Brian


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