This is part of quake2 output with LIBGL_DEBUG enabled:
Using libGL.so for OpenGL...Initializing OpenGL display
...setting fullscreen mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
libGL error: dlopen /usr/lib/xorg/modules/dri//r300_dri.so failed (/usr/lib/xorg/modules/dri//r300_dri.so: undefined symbol: _glapi_add_dispatch)
libGL error: dlopen /usr/lib/xorg/modules/dri//r300_dri.so failed (/usr/lib/xorg/modules/dri//r300_dri.so: undefined symbol: _glapi_add_dispatch)
libGL error: unable to find driver: r300_dri.so
What does it mean?
Everything else works - glxinfo display correct Renderer string (Mesa DRI R300 20040924 AGP 1x x86/MMX+/3DNow!+/SSE TCL), games, Blender and my code works with direct rendering enabled.... The only difference is that quake2 loads libGL.so with dlopen, but I am sure that it uses /usr/lib/libGL.so (I tried to rename it) - just like each other application.
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