Adam K Kirchhoff wrote:
> Just thought I'd post some updated benchmarks of Doom3.  These were 
> all run with the first timedemo at 640x480, and (for the open source
>  drivers) with ColorTiling turned on in the xorg.conf file.  I'll
> list all tests with the open source drivers first:
> 
> x700 + r300 (with arb renderer) - 5.5 FPS (There's not much point in
>  testing it with the r200 or arb2 renderers at the moment.)
What's the problem with arb2? The r300 driver does not
currently support the r200 render path (and I doubt it will in the
future - there's just not enough interest in supporting ATI_fs on r300
which is not widely used).

> 9000 (with arb renderer) - 15.9 9000 (with r200 renderer) - 15.4
> 
> The huge performance increase I get by using an r200 card is pretty 
> consistent with what I see in other games.
There seems to be some performance problems with the r300 driver. I
don't think anyone knows what's going on but I could be wrong...

> WIth the fglrx driver:
> 
> x700 + fglrx (with arb renderer) - 4.4 x700 + fglrx (with r200 
> renderer) - 28.7
> 
> 9000 + fglrx (with arb renderer) - 3.9 9000 + fglrx (with r200 
> renderer) - 16.4
Looks like fglrx has some performance problems too... I can't remember 
it being that slow with the arb path, what driver version is this? arb 
path should always be faster quite a bit as the scene complexity is 
lower (no bump maps etc. though you can switch them off for the other 
render paths too).

Roland

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