Adam K Kirchhoff wrote: > Just thought I'd post some updated benchmarks of Doom3. These were > all run with the first timedemo at 640x480, and (for the open source > drivers) with ColorTiling turned on in the xorg.conf file. I'll > list all tests with the open source drivers first: > > x700 + r300 (with arb renderer) - 5.5 FPS (There's not much point in > testing it with the r200 or arb2 renderers at the moment.) What's the problem with arb2? The r300 driver does not currently support the r200 render path (and I doubt it will in the future - there's just not enough interest in supporting ATI_fs on r300 which is not widely used).
> 9000 (with arb renderer) - 15.9 9000 (with r200 renderer) - 15.4 > > The huge performance increase I get by using an r200 card is pretty > consistent with what I see in other games. There seems to be some performance problems with the r300 driver. I don't think anyone knows what's going on but I could be wrong... > WIth the fglrx driver: > > x700 + fglrx (with arb renderer) - 4.4 x700 + fglrx (with r200 > renderer) - 28.7 > > 9000 + fglrx (with arb renderer) - 3.9 9000 + fglrx (with r200 > renderer) - 16.4 Looks like fglrx has some performance problems too... I can't remember it being that slow with the arb path, what driver version is this? arb path should always be faster quite a bit as the scene complexity is lower (no bump maps etc. though you can switch them off for the other render paths too). Roland ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel