Hi, Quake3 causes fallback because r300_translate_vertex_shader() returns early and doesn't translate the shader.
The culprit: if (!mesa_vp->Base.String) return; To me it looks suspect because checking a pointer to the shader string to verify that the parsed shader is valid doesn't make sense to me. And this check i omitted for fragment translation which uses the same structure. Anything obvious I missed? Rune Petersen ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel