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https://bugs.freedesktop.org/show_bug.cgi?id=8060          
     




------- Additional Comments From [EMAIL PROTECTED]  2006-09-04 13:07 -------
I can confirm that the "flicking shadow" problem only happens if I cold-boot my
machine. I.e. once I apply the fix (I run celestia with GL_ARB_vertex_program
ignored), the fix survives a warm boot.

The recent change to r200_state_init.c has not helped either the flickering, or
the mis-rendering of Warcraft's login screen. Also, wine's OpenGL developer has
managed to get this same screen to render correctly with his NVIDIA graphics
card, so I'm thinking that there's still something going wrong in r200_dri.so.

In his opinion:
"I would recommend to only disable vertex buffer objects. The extension provides
a different way to upload geometry data to the gpu. If it isn't there another
sometimes less efficient mechanism is used. The game will still use vertex
shaders and other 3d effects.

If disabling ARB_vertex_program helps as well it means that there's a bug in the
use of VBOs in ARB_vertex_program."          
     
     
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