Roland Scheidegger wrote:
> Jerome Glisse wrote:
> 
>>>> According to fragment program extension, TEX, TXP, ... should
>>>> give you the right A value (Ap depending on which texture unit
>>>> you are using).
>>>
>>> That's not how I read that. TEX,TXP,... refer to texture sampling
>>> only, there is no thing as previous unit there. Thus, for an RGB
>>> texture, A should be always 1.
>>
>>
>> What induced me to this , is that in fragment program extension 
>> description they say to look at table 3.21 and in this one there is 
>> reference to Ap for A in RGB. Anyway i think you are right here.
> 
> What version of the spec are you using? Table 3.21 only lists the
> component mapping here.
> 
> Well, if my theory is sound, then the glean pixelFormats test is wrong.

I don't think the test is wrong as-is.  It's just that GL_COMBINE mode 
exercises things in a different way.  A better way, in fact.

I'll clean up your patch, Roland, and check it in.  I'll check if 
GL_ARB_texture_env_combine is supported at run time.

-Brian

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