http://bugs.freedesktop.org/show_bug.cgi?id=10491





------- Comment #2 from [EMAIL PROTECTED]  2007-04-02 04:12 PST -------
(In reply to comment #1)
> Hmm yes this makes a lot of sense, except I can't reproduce it, the texture
> gets swizzled here correctly... When you say corrupted texture you mean there
> are indeed only the components swizzled wrong, not some other errors (which
> would for instance happen when the texture data got misaligned if updating 
> only
> regions, which I didn't really test). I'm using mesa git however, as a quick
> guess I suspect you might need this fix:
> http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=commit;h=9c09259b8bef8f120cc6f4bb1a44f0eae37d71b3
> Note that there seem to be some problem (likely not related) with the texture
> format selection patch on r300, which noone really understands
> (https://bugs.freedesktop.org/show_bug.cgi?id=8489)
> 

Actually (and sorry for not explaining this clearer) The texture mess-up is not
in the swizzling, it indeed looks much like a stride error, the colors are
correct, but the rows are not properly aligned iow, pixels that should be in
the same column, do not end up in the same column. Also the texture gets shrunk
to about 3/5th off the size it should be.

So this might indeed be very much related to bug 8489, and the chances are
indeed good that the pointed to git commit fixes this (I will try later when
I'm back home). Thinking more about this, I think that bug 8489 might also be
fixed by the same commit as there changing from rgba to abgr also helps, just
like it did in my case. So maybe its an idea to add a comment to bug 8489
requesting the reporter to try the same git patch.


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