http://bugs.freedesktop.org/show_bug.cgi?id=6149





------- Comment #12 from [EMAIL PROTECTED]  2007-04-13 18:18 PST -------
Alright, more digging.  I've tried to whittle things down to the simpliest
possible test case.

If I write a small gl program that simply clears the front buffer to black
(0.0,0.0,0.0,0.0), it doesn't work properly. (clear.c in mesa/progs/trivial
would probably work as well.)

I've hacked things, so that everytime I press 'a', it will call
glClear(GL_COLOR_BUFFER_BIT). 

Everytime I press 'a' the window is cleared to a different color.  It seems to
cycle through read, yellow, green.  (blue doesn't seem to be present.) 

However, if I disable color-tiling, it doesn't the same thing, but with shades
of purple, blue and red.  I probably need to dump the glClear command stream of
the fglrx driver on the same program and compare it to r300ClearBuffer. 

I just need to find the tool to do that.  (kmmio?)  


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