http://bugs.freedesktop.org/show_bug.cgi?id=11910

           Summary: DrawElements not work if data's offset in vertex buffer
                    is not 0
           Product: Mesa
           Version: CVS
          Platform: Other
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/i965
        AssignedTo: [EMAIL PROTECTED]
        ReportedBy: [EMAIL PROTECTED]
                CC: dri-devel@lists.sourceforge.net


If store vertex and index data in vertex buffer and the data's offset is not 0,
the glDrawElements will draw nothing.
If the data's offset in buffer is 0, glDrawElements work correctly.


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