http://bugs.freedesktop.org/show_bug.cgi?id=12502
------- Comment #10 from [EMAIL PROTECTED] 2007-09-23 13:57 PST ------- (In reply to comment #9) > I don't see any indications of a bug in Mesa so far. The parameters and > indexBytes look OK. The problem is the way that the writing disappears after an undetermined interval. It's not as if the writing *never* works with GL_ARB_vertex_buffer_object disabled. But once it does stop working, you need to restart the game to get it back. > I guess one experiment to try would be to force disabling of > GL_ARB_vertex_buffer. Wine has a way of doing this (you mean GL_ARB_vertex_buffer_object?) already, and this is how I usually play WoW. However, I would rather help fix the problem than simply avoid it. Neither fglrx nor nvidia needs this workaround. Can Mesa have only one ElementArrayBufferObj at any one time? Because WoW *seems* to be expecting the one with the text information to be loaded once at start up, and then it keeps trying to use it. However, Mesa seems to drop it after a while. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel