http://bugs.freedesktop.org/show_bug.cgi?id=12502





------- Comment #10 from [EMAIL PROTECTED]  2007-09-23 13:57 PST -------
(In reply to comment #9)
> I don't see any indications of a bug in Mesa so far.  The parameters and
> indexBytes look OK.

The problem is the way that the writing disappears after an undetermined
interval. It's not as if the writing *never* works with
GL_ARB_vertex_buffer_object disabled. But once it does stop working, you need
to restart the game to get it back.

> I guess one experiment to try would be to force disabling of
> GL_ARB_vertex_buffer.

Wine has a way of doing this (you mean GL_ARB_vertex_buffer_object?) already,
and this is how I usually play WoW. However, I would rather help fix the
problem than simply avoid it. Neither fglrx nor nvidia needs this workaround.

Can Mesa have only one ElementArrayBufferObj at any one time? Because WoW
*seems* to be expecting the one with the text information to be loaded once at
start up, and then it keeps trying to use it. However, Mesa seems to drop it
after a while.


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