http://bugs.freedesktop.org/show_bug.cgi?id=12502
------- Comment #12 from [EMAIL PROTECTED] 2007-09-24 08:17 PST ------- OK, I wasn't clear on that. My only guess at this point is that maybe the vertex element buffer is not getting unbound at some point so the glDrawRangeElements() is inadvertantly using a VBO. Maybe try: 1. Insert a printf in _mesa_BindBufferARB(), printing the arguments. 2. When you print the parameters to glDrawRangeElements, also print the 'indices' pointer value. If it looks like a real pointer address (and not a small integer) that's a good sign that we're using a VBO when we're not supposed to. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel