http://bugs.freedesktop.org/show_bug.cgi?id=12502





------- Comment #12 from [EMAIL PROTECTED]  2007-09-24 08:17 PST -------
OK, I wasn't clear on that.

My only guess at this point is that maybe the vertex element buffer is not
getting unbound at some point so the glDrawRangeElements() is inadvertantly
using a VBO.  Maybe try:

1. Insert a printf in _mesa_BindBufferARB(), printing the arguments.
2. When you print the parameters to glDrawRangeElements, also print the
'indices' pointer value.  If it looks like a real pointer address (and not a
small integer) that's a good sign that we're using a VBO when we're not
supposed to.


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