On Wed, 2008-05-14 at 21:41 +0200, Thomas Hellström wrote:

> As you've previously mentioned, this requires caching policy changes and 
> it needs to be used with some care.

I did't need that in my drivers as GEM handles the WB -> GPU object
transfer already.

Object mapping is really the least important part of the system; it
should only be necessary when your GPU is deficient, or your API so
broken as to require this inefficient mechanism. I suspect we'll be
tracking 965 performance as we work to eliminate mapping, we should see
a steady increase until we're no longer mapping anything that the GPU
uses into the application's address space.

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