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Keith Packard wrote:
| On Wed, 2008-05-14 at 21:41 +0200, Thomas Hellström wrote:
|
|> As you've previously mentioned, this requires caching policy changes and
|> it needs to be used with some care.
|
| I did't need that in my drivers as GEM handles the WB -> GPU object
| transfer already.
|
| Object mapping is really the least important part of the system; it
| should only be necessary when your GPU is deficient, or your API so
| broken as to require this inefficient mechanism. I suspect we'll be
| tracking 965 performance as we work to eliminate mapping, we should see
| a steady increase until we're no longer mapping anything that the GPU
| uses into the application's address space.

Er...what about glMapBuffer?  Are we now going to force drivers to
implement that via copies?

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