http://bugs.freedesktop.org/show_bug.cgi?id=16520





--- Comment #10 from Guillaume Melquiond <[EMAIL PROTECTED]>  2008-09-18 
22:49:20 PST ---
I have experienced this bug (some random-colored triangles with old Mesa, going
white with new Mesa) with other 3D applications running on Wine, for instance
World of Warcraft. Note that it happens both in emulated Direct3D mode and in
plain OpenGL mode for WoW, so the bug is presumably in Mesa. Unfortunately, I
haven't found a native application that exhibits this issue yet.

As for your question about which parts of Mesa are using assembly code, these
are mostly the matrix-vector transformations, I think. See the src/mesa/x86
directory. Perhaps you could try setting the a combination of the MESA_NO_ASM
and MESA_NO_MMX and MESA_NO_3DNOW and MESA_NO_SSE environment variables, just
to check if you can reproduce the behavior change without compiling.


-- 
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to