http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #20 from Tobias Jakobi <[EMAIL PROTECTED]> 2008-09-20 19:43:42 PST --- I further investigated the fogging stuff. Since disabling the ingame option 'fogging' kinda "fixes" the problem (at least I don't see the corruptions when this is off) I was curious what the engine does differently then. I hacked the wine source (dlls/wined3d/state.c) and disabled the state_fog function by letting it always disable GL_FOG and then return. This also makes the corruptions go away. So there is probably also a problem in the fogging code respectively some of the bug is originating from fogging code. Maybe... :) Greets, Tobias -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel