http://bugs.freedesktop.org/show_bug.cgi?id=16520





--- Comment #20 from Tobias Jakobi <[EMAIL PROTECTED]>  2008-09-20 19:43:42 PST 
---
I further investigated the fogging stuff.

Since disabling the ingame option 'fogging' kinda "fixes" the problem (at least
I don't see the corruptions when this is off) I was curious what the engine
does differently then.

I hacked the wine source (dlls/wined3d/state.c) and disabled the state_fog
function by letting it always disable GL_FOG and then return.

This also makes the corruptions go away.

So there is probably also a problem in the fogging code respectively some of
the bug is originating from fogging code. Maybe... :)

Greets,
Tobias


-- 
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to