http://bugs.freedesktop.org/show_bug.cgi?id=20626





--- Comment #2 from Roland Scheidegger <srol...@tungstengraphics.com>  
2009-03-12 08:07:54 PST ---
(In reply to comment #0)
> When I use texgen with glVertex4f(x, y, z, w) on r200(ATI Radeon Mobility 9000
> card), the s coord texgen use (px, py, pz, pw), but I found s coord always be
> px * x + py * y + pz * z + pw, not expected px * x + py * y + pz * z + pw * w
> as if w is always 1.0f.

Note that the r200 has some hw limitations wrt to texgen, so some cases
(particularly if you enable texgen only on some coords) might not work
correctly. That said, what you're doing should work - I assume it does if you
use sw tnl (tcl_mode=0 or use driconf)? You've got a very old mesa version
however, does this also happen with something newer?


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