http://bugs.freedesktop.org/show_bug.cgi?id=20626
--- Comment #2 from Roland Scheidegger <srol...@tungstengraphics.com> 2009-03-12 08:07:54 PST --- (In reply to comment #0) > When I use texgen with glVertex4f(x, y, z, w) on r200(ATI Radeon Mobility 9000 > card), the s coord texgen use (px, py, pz, pw), but I found s coord always be > px * x + py * y + pz * z + pw, not expected px * x + py * y + pz * z + pw * w > as if w is always 1.0f. Note that the r200 has some hw limitations wrt to texgen, so some cases (particularly if you enable texgen only on some coords) might not work correctly. That said, what you're doing should work - I assume it does if you use sw tnl (tcl_mode=0 or use driconf)? You've got a very old mesa version however, does this also happen with something newer? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel