2009/9/16 Michel Dänzer <mic...@daenzer.net>:
> On Wed, 2009-09-16 at 17:16 +1000, Dave Airlie wrote:
>> 2009/9/16 Michel Dänzer <mic...@daenzer.net>:
>> > On Wed, 2009-09-16 at 08:20 +1000, Dave Airlie wrote:
>> >> 2009/9/16 Michel Dänzer <mic...@daenzer.net>:
>> >> > On Wed, 2009-09-16 at 08:03 +1000, Dave Airlie wrote:
>> >> >> 2009/9/16 Michel Dänzer <mic...@daenzer.net>:
>> >> >> > From: Michel Dänzer <daen...@vmware.com>
>> >> >> >
>> >> >> > Now that we can handle 16 bpp on big endian as well, we can save 
>> >> >> > VRAM like this
>> >> >> > and probably also improve console output speed. The console only 
>> >> >> > uses a limited
>> >> >> > number of colours anyway. (8 bpp might be even better, but that 
>> >> >> > doesn't seem to
>> >> >> > work properly yet)
>> >> >> >
>> >> >> > This will require changes to the X driver code which tries to 
>> >> >> > preserve the
>> >> >> > console contents, but that never worked for me anyway.
>> >> >> >
>> >> >>
>> >> >> It will also cause flicker at boot which is sort of what we want to 
>> >> >> avoid esp
>> >> >> when you cause a full modeset to happen.
>> >> >
>> >> > If the mode_set_base hook is supposed to handle depth changes, there
>> >> > should be no flicker, should there?
>> >>
>> >> Yup exactly, so if we fix that this should be fine.
>> >
>> > Actually, how's the palette supposed to be handled if mode_set_base
>> > needs to switch from depth 16 to 24? Unless I'm missing something, the
>> > existing palette will be at least incomplete.
>> >
>>
>> We don't set the palette in mode set either now do we, its loaded in
>> the dpms on function, maybe we should call it in the mode set base
>> case as well.
>
> But where would it get the missing entries from?

I think the default lut values would suffice.

If X is setting a mode it'll probably load the LUT anyways.

Dave.

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