On Wed, Mar 10, 2010 at 1:05 PM, Alex Deucher <alexdeuc...@gmail.com> wrote:
> On Wed, Mar 10, 2010 at 12:42 PM, James Simmons <jsimm...@infradead.org> 
> wrote:
>>
>>> >> At the moment the problem with fbset is what to do with it in the
>>> >> dual head case. Currently we create an fb console that is lowest
>>> >> common size of the two heads and set native modes on both,
>>> >
>>> > Does that mean that fbset is supposed to work (set resolution) on drmfb?
>>>
>>> No we've never hooked it up but it could be made work.
>>
>> I had it to the point of almost working. I plan on working on getting it
>> working again.
>>
>>> > Schemes which would make a multihead setup look like a single screen
>>> > get complicated quite easily. Perhaps an option to turn off some
>>> > outputs so that the native resolution of one output is used (instead
>>> > of clone) would work.
>>> >
>>>
>>> I've only really got two answer for this:
>>>
>>> (a) hook up another /dev/dri/card_fb device and use the current KMS
>>> ioctls to control the framebuffer, have the drm callback into fbdev/fbcon
>>> to mention resizes etc. Or add one or two info gathering ioctls and
>>> allow use of the /dev/dri/control device to control stuff.
>>>
>>> (b) add a lot of ioctls to KMS fbdev device, which implement some sort
>>> of sane multi-output settings.
>>>
>>> Now the second sounds like a lot of work if not the correct solution,
>>> you basically needs a way to pretty much expose what the KMS ioctls
>>> expose on the fb device, and then upgrade fbset to make sense of it all.
>>
>> Yuck. See my other post about what fbdev really means in its historical
>> context. The struct fb_info really maps better to drm_crtc than to
>> drm_framebuffer. In fact take the case of the matrox fbdev driver. It
>> creates two framebuffer devices even tho it used one static framebuffer.
>> What the driver does is splits the framebuffer in two and assigned each
>> part to a CRTC.
>
> The only problem with that is that it eats a lot of memory for the
> console which limits X when it starts. On cards with limited vram ,
> you might not have enough memory left for any meaningful acceleration
> when X starts.

It would be nice to find a way to reclaim the console memory for X,
but I'm not sure that can be done and still provide a good way to
provide oops support.

Alex

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