http://bugs.freedesktop.org/show_bug.cgi?id=27340
--- Comment #6 from Brian Paul <brian.e.p...@gmail.com> 2010-03-27 08:00:29 PST --- The patch looks good (except for "inline" should be "INLINE"). I verified the patch here by forcing the code path in question with a couple Mesa demos. I'll commit shortly. Either the game uses a _lot_ of textures or it uses its own (very large) texture IDs at some point. Evidently, the slow path in _mesa_HashFindFreeKeyBlock() hasn't been hit before! Please retest with latest Mesa sources from git and then close the bug. Thanks. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel