http://bugs.freedesktop.org/show_bug.cgi?id=27340





--- Comment #6 from Brian Paul <brian.e.p...@gmail.com>  2010-03-27 08:00:29 
PST ---
The patch looks good (except for "inline" should be "INLINE").  I verified the
patch here by forcing the code path in question with a couple Mesa demos.  I'll
commit shortly.

Either the game uses a _lot_ of textures or it uses its own (very large)
texture IDs at some point.  Evidently, the slow path in
_mesa_HashFindFreeKeyBlock() hasn't been hit before!

Please retest with latest Mesa sources from git and then close the bug. 
Thanks.


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