I've taken a deep dive into Blender recently, you'd have thought earlier
maybe, but I was slow into CAD, doing my work directly in a ray tracer
(POV-Ray, also free open source).

https://nbviewer.jupyter.org/github/4dsolutions/School_of_Tomorrow/blob/master/blender.ipynb

Why not jump right into something full featured even for plotting XY
graphs?  Keep doing those parabolas but add texture / materials, lighting.
Math as theater (a kind of art).

Sure, we can do that in matlabish panda type environments but lets not
forget live ray tracers with fully internalized live Python (like ESRI).
Just import bpy and you have full scripting control over the GUI interface
as well as hooks into all the data, the current context and on and on.

The ergonomics drive the economics i.e. if every student is going to need
hardware up to Blender's capabilities, with GPU(s), then we're beyond "one
laptop per child" to "one (or more) well equipped workspace(s) per child"
(adults need PWSs too, and many have them).  The idea that school is
cramped little desks close together with no room for multiple monitors is
so 1900s.

Kirby
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