Isn't that the point, that you have to put it under a microscope to "see" what most people can't hear? Everything starts to look rough under a microscope. It SOUNDS underweight to me in the slowed down version.
Yeah, and my cool-aid is the good stuff. 73, Guy. On Fri, May 14, 2010 at 4:00 PM, Steve Ellington <n...@carolina.rr.com> wrote: > Easy on that cool-aid.... > It's irregular, almost sounds like a bug. > Take a look at it on one of the scope programs. > Steve > N4LQ > ----- Original Message ----- From: "Guy Olinger K2AV" > <olin...@bellsouth.net> > To: "Steve Ellington" <n...@carolina.rr.com> > Cc: <Elecraft@mailman.qth.net> > Sent: Friday, May 14, 2010 2:51 PM > Subject: Re: [Elecraft] K3 Link to QRQ CW RECORDING > > >> Well, yes, I can hear that, barely, in the recording, but at 45 WPM? >> And that doesn't sound irregular to me, it sounds shortened. Add a >> little weight to it. Hate to say it, but ain't this started off in the >> direction of the Princess and the Pea? You DID have to run it slow to >> make it apparent. >> >> The real problem is that by pushing that speed you are working against >> the absolutely pure, artifact-free, soft QSK that everyone seems to >> want, along with all the features that pull CPU time away from state >> changes. AND we are talking about resource- and time-constrained >> HARDWARE code, the most difficult kind of coding on the planet. AND >> from a company that doesn't have the resources to spend on a couple >> hundred salaried programmers and testers to work on it. >> >> The degree of tricky I don't believe can be appreciated by anybody >> that hasn't written and debugged hardware code in a production >> environment. You guys are really lucky that Wayne appears to enjoy >> such stuff. Hardware code is seriously deranged work. The >> alternative is guess who, and we all know how that has turned out for >> innovation and RX performance. I got the K3 for the RX, and if he >> ever does manage to do artifact-free 50 wpm state changes with RX >> between the dits and microscopically perfect CW shaping, then bully >> for him and I owe him a few rounds somewhere. But reality beckons... >> Get your KPA's and P3's and other stuff out there to keep up the >> revenue stream so we get to keep this string of innovation some take >> for granted. >> >> That off my chest, I'm in favor of an option for those of us that >> would rather have HARD QSK instead of the squeaky clean, absolutely no >> artifact "QSK" that so many seem to want. I had 60 wpm QSK, clean >> between the bauds, with a tube electronic TR switch and a separate RX, >> TX (SB 300/400), and an AGC and audio gain clamp circuit added to the >> RX, driven off the TX key circuit, and you could hear between all the >> dits at 60 wpm. But ARTIFACT-FREE? Surely you jest. Another >> approach might be at some set WPM, to drop out of state changes INSIDE >> the letter. >> >> 73, Guy. >> >> On Fri, May 14, 2010 at 1:31 PM, Steve Ellington <n...@carolina.rr.com> >> wrote: >>> >>> This file was made about a year ago and sent to Elecraft. >>> A Winkeyer USB was used to generate 45 wpm and key the K3. This playback >>> has been slowed so you can hear the uneven elements. >>> The second half shows how the problem goes away when the K3 is locked in >>> Transmit mode. >>> >>> http://docs.google.com/leaf?id=0By_pJYMIPoenM2FhNDE0ZDQtNzdkMy00ZjIyLWJmOWItNGFjZTI0ZWJhYWMy&hl=en >>> Steve >>> N4LQ >>> ______________________________________________________________ >>> Elecraft mailing list >>> Home: http://mailman.qth.net/mailman/listinfo/elecraft >>> Help: http://mailman.qth.net/mmfaq.htm >>> Post: mailto:Elecraft@mailman.qth.net >>> >>> This list hosted by: http://www.qsl.net >>> Please help support this email list: http://www.qsl.net/donate.html >>> > > ______________________________________________________________ Elecraft mailing list Home: http://mailman.qth.net/mailman/listinfo/elecraft Help: http://mailman.qth.net/mmfaq.htm Post: mailto:Elecraft@mailman.qth.net This list hosted by: http://www.qsl.net Please help support this email list: http://www.qsl.net/donate.html